Gauge Options
Table of Contents
- Intro
- EFFECTIVE RATE
- EXCESSIVE RATE
- MAXXIVE RATE
- PERMISSIVE RATE
- DIVINE RATE
- HEXATIVE RATE
- VARIATIVE RATE
- Alternative Rate System (ARS)
- Gain/Loss Breakdown
Intro
This page is for information about the various gauge types available in SDVX. The 2 main gauge types are EFFECTIVE RATE and EXCESSIVE RATE which are available during normal play. The other gauge types are only available in certain gamemodes or unlock systems.
EFFECTIVE RATE
Starts at 0% and requires completing the chart at 70% or greater to clear.
Also referred to as normal gauge.
EXCESSIVE RATE
Starts at 100% and requires completing the chart without reaching 0% to clear.
Also referred to as hard gauge.
MAXXIVE RATE
As of 05/03/2025, every US cab has been rolled back to the update before this. Therefore, as of now MAXXIVE RATE is unavailable in US.
Starts at 100% and requires completing the chart without reaching 0% to clear. Notable for only increasing on S-CRITICALs and decreasing on NEARs.
Only available when S-CRITICAL is enabled.
PERMISSIVE RATE
Starts at 100% and requires completing the chart without reaching 0% to clear. Notably easier than EXCESSIVE RATE as it carries over across 3 charts. The charts played with this gauge will not be granted a clear medal.
Only available during SKILL ANALYZER.
DIVINE RATE
Starts at 100% and requires completing the chart without reaching 0% to clear. Notable for only increasing on S-CRITICALs and decreasing on NEARs.
Only available during SKILL ANALYZER.
HEXATIVE RATE
Starts at 100% and requires completing the chart without reaching 0% to clear. Difficulty of this gauge can be adjusted by selecting a HEXA RANK which ranges from 1-5. Rank 3 is only slightly easier than EXCESSIVE RATE with 4 and 5 being more difficult.
Only available during HEXA DIVER.
VARIATIVE RATE
As of 05/03/2025, every US cab has been rolled back to the update before this. Therefore, as of now VARIATIVE RATE is unavailable in US.
Starts at 100% and requires completing the chart without reaching 0% to clear. Starts at RANK V
and goes down in difficulty with Ranks IV-I. There is no recovery on RANK V
.
Only accessible during Variant Gate.
Alternative Rate System (ARS)
An option used in combination with MAXXIVE RATE, EXCESSIVE RATE or HEXATIVE RATE (under certain conditions). Prevents failing out from a chart by switching to the next lowest gauge upon reaching 0%. The gauge amount given in this scenario will be the same as if you played with the gauge that is swapped to from the start. The gauge order is as follows:
- MAXXIVE RATE -> EXCESSIVE RATE -> EFFECTIVE RATE
- HEXATIVE RATE -> EFFECTIVE RATE
Gain/Loss Breakdown
- Chips are BT and FX chip objects
- Hold and laser objects have ticks which are judged individually
- T: Unknown but fixed value regardless of chart
- n: Varies per chart:
(total chain amount) + (# of chips and slams) * 3
- H: HEXA RANK
Gauge Type | S-CRITICAL | CRITICAL | NEAR | ERROR | |||
---|---|---|---|---|---|---|---|
Chips Slams | Holds Lasers | Chips Slams | Holds Lasers | Chips | Chips Slams | Holds Lasers | |
EFFECTIVE | +4T/n | +T/n | +4T/n | +T/n | +4T/3n | -2.00% | -0.50% |
EXCESSIVE | -9.00% 1 | -2.25% 1 | |||||
PERMISSIVE | -3.40% 1 | -0.85% 1 | |||||
HEXATIVE | H = 5: -1.00% H ≤ 4: +4T/3n | -2.00% × H 1 | -0.50% × H 1 | ||||
DIVINE | ±0.00% | - | -1.00% | -5.00% 1 | -1.25% 1 | ||
MAXXIVE | ±0.00% | - | -4.00% 2 | -20.00% | -5.00% |
1 Reduced when gauge is below 30%
2 Cannot reduce gauge below 0%
VARIATIVE RATE
Rank | S-CRITICAL | CRITICAL | NEAR | ERROR | |
---|---|---|---|---|---|
Chips | Chips | Chips | Chips Slams | Holds Lasers | |
V | ±0.00% | -1.00% | -7.00% | -10.00% | -5.00% |
IV | ? | - | -3.00% | -15.00% | -3.75% |
III | ? | - | - | -9.50% | -2.38% 1 |
II | ? | - | - | -6.00% | -1.50% |
I | ? | - | - | -2.50% | -0.63% 2 |
1 Decreased by 33.3% after 14 errors
2 Decreased by 8.8% after 14 errors